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7 Days to Die – A History of Base-Building

Home comforts

Desirable location, surprisingly spacious, lake view, modern amenities, fully furnished, good decorative order. Early viewing recommended

7 Days to Die is a first-person survival crafting game set in a post-zombie apocalypse gameworld. It’s also an example of Steam Early Access done right, with a solid & functional initial release, followed by frequent updates, tweaks, fixes & additional content. After 2 years, it’s still in Alpha, yet plays like a full game, albeit with a few rough edges.

We’ve logged some serious hours in this game, and there’s plenty to like about it. Despite the glut of zombie games these days, 7D2D distinguishes itself with a vast, procedurally-generated gameworld, strong variety of buildings, settlement types and biomes, flexible game configuration options, and an exciting zombie dynamic: shamble by day, sprint by night, and an aggressive horde attack every seven days. This mechanic propels the explore/scavenge/hunt/craft/build aspect of the game, which is supported by a sophisticated crafting system which includes blueprints, item quality tiers, and degradation of tools, weapons and blocks. A base provides a central location for the team to live, work and explore from, and a safe(-ish) refuge from the horde.

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Posted by on August 15, 2015 in Gamers Gazette

 

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