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Author Archives: Trip Hazzard

Part 1: How not to survive in 7D2D – an idiots guide to being an idiot!

I had started my latest Navezgane SP Survival game in the desert, and almost immediately came across a bridge leading to a petrol station. Not only a petrol station though, one that had been thoroughly protected with metal fences and barbed wire. A perfect place to start at least.

I had not spawned in a desert for some time, but I did remember that the essentials: plant fibre, wood and stone were in abundance, if not the same abundance as some other biomes. Possibly more importantly at game start was the ease of finding feathers!

As of writing this article I have approximately 2,500 unused feathers in this particular save. I’m not entirely sure how many I’ve collected in total, or how many that I’ve ignored, but i have reached the point where I look and then exclaim: ” NO! You don’t need more fucking feathers”.

EDIT: By comparison, when I started at a snowy wooded biome, there were many nests, but all I could find was eggs, and big, fucking angry, frozen lumberjacks. Eggs aren’t the best form of ammunition for these motherfuckers!

EDIT: It gets better when you get to a forested area. There, not only are nests probably sparse, but, whether they are or not, you can’t see them . The good news is that there is plenty of game to hunt with the arrows that you don’t have yet, and when you do kill something, it’s almost certain that you’ll only do it when a big fucking bear is really, really close, and either eats it, or stops you from doing anything about it until the carcass disappears. Such is life!

Why are feathers so important? Well, without access to anything else, which is likely in the early game, a bow and arrows are the only long range attack you have. This is extremely important given that all of the short range weapons you have access to at this point are complete shit.

Get a bow! Make some arrows! Do it now!

As for the rest (early game at least), I had a water source (the river that the bridge was spanning), I had yukka plants (great for cooling juice), lots of iron ore on the surface (not as efficient as a mine, but what can you do), and a blasted biome with lots of trees. Everything seemed great.

Food became the first immediate problem. In a desert biome (if only it was a dessert biome instead) there is, for the sake of argument, no food. You can hunt the very meager rabbit and chicken population – if you can find it, and if you can kill it – but mostly you scavenge.

Top tip: Don’t use a bow to kill chickens and rabbits in a desert biome. Chase after them and hit them with a stone axe, or chase them in to a cactus instead. This, particularly the cactus part, is unlikely to work in other biomes, but if you try, please have the Benny Hill song in your head as you’re doing it.

Fortunately, I found a rural settlement. Not a town, but a collection of eight buildings, in two rows of four, near a main road. I proceeded to scavenge the fuck out of that place. Methodically, I took all the food, water, supplies and wood (they had trees) that I could find. It was a good start to my campaign, or so I thought…

 

 
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Posted by on February 1, 2016 in Gamers Gazette

 

More Speed, More Power, More Games – Part 4

More Speed, More Power, More Games – Part 4

See part 3 for a riveting expose in to the seedy world of hard drive cloning…

In this edition we tackle the brutal reality of actually getting shit to work.

TL;DR: Stuff and things

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Posted by on January 22, 2016 in Gamers Gazette

 

More Speed, More Power, More Games – Part 3

More Speed, More Power, More Games – Part 3

See part 2 to learn all about moving files and watching progress bars. It is a riveting read.

My C: partition was now trim and ready, much like the recipient of a Brazilian wax. Steam games had been moved, obsolete applications had been removed, unnecessary user accounts had been deleted.

NASA, this is Flight Control… we are ready to launch!
Flight Control, that is negatory. You haven’t installed the hardware yet
Doh!

TL;DR Are we not done yet?  Read the rest of this entry »

 
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Posted by on January 22, 2016 in Gamers Gazette

 

More Speed, More Power, More Games – Part 2

More Speed, More Power, More Games – Part 2

Check Part 1 for everything you ever wanted to know about partitions. Be careful, it’s heady stuff.

Now that I had the space, and before I cloned my Boot partition to the new SSD, I decided to move all of my Steam games from C: to the vast expanse of my D: drive. Thus did begin my initiation  in to symbolic links and undocumented workarounds for moving games in the Steam client.

TL;DR Shamanic links, moving stuff and something that involves following instructions, or something…

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Posted by on January 21, 2016 in Gamers Gazette

 

More Speed, More Power, More Games – Part 1

More Speed, More Power, More Games – Part 1

You just said that in the voice of Jeremy Clarkson didn’t you? Go one, admit it! Anyway, enough of that tomfoolery. Ever wondered what’s involved in swapping or repartitioning your system disk, but were too afraid to ask? Ever wondered if you can relocate your Steam library? Well wonder no more.

TL;DR disks, partitions, blah, blah, Steam games, blah, blah, blah…

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Posted by on January 21, 2016 in Gamers Gazette

 

Trip’s DayZ Diary: Zeds to the left of me, zeds to the right me, here I am…

DayZSo I played on and I can tell you that lone-wolf is not a long term strategy for this game.

From my second spawn point I managed to recon about a mile of beach in both directions.  I started to the left (sea to the left of me; land to the right. I have no idea which direction I was heading in as you start with no compass) and quickly came across a lighthouse where I bumped (literally) in to my first survivor (player).  We eyed each other nervously before backing away and going on our separate ways. Read the rest of this entry »

 
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Posted by on May 20, 2012 in Gamers Gazette

 

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Trip’s DayZ Diary: What’s the worst that could happen?

Trip Hazzard tries DayZ for the first time

Ha!  Strap yourselves in gentlemen, it’s going to be a bumpy ride

DayZMy first attempt at DayZ lasted aproximately 10-20 minutes and most of that was spent wondering where the hell I was as I joined the server at around midnight game time and it is DARK at night!!!

I wandered aimlessly until I worked out which way the sea was (from the sound of splashing water) and then did a 180 and went the other way

I really can’t overstate how much you really can’t see at night.  It is as black as Newgate’s knocker. You can’t even see your hands in front of your face, never mind where you’re going, the zombies, the bandits or the other survivors.  More on this in my next post.

I had no idea where I was going but before long I saw someone putting flares down near some houses.  I’d read the warnings about griefing by other players and bandits, but as most of the chat was friendly I thought I’d take a closer look.

Although I use the term ‘griefing’ I do not use it in it’s usual sense.  A lot has been posted about other players in DayZ killing noobs in order to take their stuff.  Under normal circumstances, this could be referred to as griefing.  In DayZ though, it is not; it is survival and, although it may be annoying if you are the victim of another survivor, or a bandit, it is a perfectly legitimate strategy and lends an air of realism to the game that you’ll struggle to find elsewhere.  If this level of realism isn’t for you, don’t come here, because you won’t like it.

I didn’t want to take any chances so I approached carefully.  Thankfully, another survivor got there before me. The next thing I knew our ‘friendly Samaritan’ was filling the new comer full of holes.  I dropped to the ground and stayed very still for quite some time.  Eventually the flare died out so I crawled closer to see if I could salvage anything – still unable to determine whether the killer was still in the vicinity.

With the flare gone it was pitch black again.  It’s amazing in hind-sight how nice it was to have that small window of opportunity to utilise my primary sense and see my surroundings.  When the flare died I was blind once more, so I listened, a lot, before spotting a chem light that I moved in the direction of.  I managed to pick up the chem light, but it was still on, and when I deactivated it I lost it – damn! Ah well, at least I’d managed to do that without getting shot.

At this point I wondered if the killer had moved on in search of fresh meat.  I stayed in cover for a while letting the occasional lighting strike outline the nearby houses before deciding to make my move and look for cover – that’s when I got shot.

I can only assume that the killer (or a bandit) was still in the area and that they either had night vision or I passed in front of a light source / the horizon and it was light enough to show my outline.  I managed to run of in a random direction for 20-30 yards before falling to the ground and dying of blood loss.

More on low light visibility in my next post

I didn’t see a single zombie.  Technically I didn’t see much of anything, but regardless it was a gaming experience unlike anything I’ve ever experienced before.  Gentlemen, L4D this most certainly is not :)

Trip

 
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Posted by on May 20, 2012 in Gamers Gazette

 

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